![]() This collisions are copied to Skia's 2D plane, and her movement is rendered back on top of the walls you see in the world. The collisions are then calculated based on Lux's location in relation to the obstacles. Escape a haunted school as the sibling duo: Skia, who can move. Skia's shadow is actually controlled in a separate, 2D plane the player cannot see. Traverse shadows by manipulating light in this 2.5D puzzle platform game. The shadow collision mechanic was both a technical and design challenge. ![]() We teamed up with students from Otis and Fullerton to help us with the art pipeline, and music student graduates to help us with sound effects and composition. Our pitching, recruitment, production, marketing, and ultimatley, publishing of Larger than Light was done entirely online. After students pitched ideas, the winning games were greenlit and set into production. Escape a haunted school as the sibling duo: Skia, who can move across other. Larger Than Light was a capstone project for USC's Interactive Media and Game Design Program. Traverse shadows by manipulating light in this 2.5D puzzle platform game. Have them work together to break out of their old middle school while overcoming their bitter sibling rivalry. Escape a haunted school as the sibling duo: Skia the shadow, who can move across other shadows on the wall, and Lux the lightbulb, who can manipulate the size and placement of shadows for his younger sister to platform across. Traverse shadows by manipulating light in the single-player, 2.5D puzzle platformer, Larger Than Light.
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